AI Insights · Timothy · October 2023
Top 5 Casual Games in Mexico Q3 2023: Unified Platform Performance
Discover the performance trends of the top 5 casual games in Mexico for Q3 2023, based on data from Sensor Tower. Key metrics include weekly downloads, revenue, and active users.
In Q3 2023, the top 5 casual games in Mexico displayed varied performance trends across key metrics such as weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared on a unified platform, combining both iOS and Android data.
Candy Crush Saga, published by King, showed a consistent performance in weekly revenue, peaking at approximately $282K in the first week of September. The game experienced a steady decline in weekly downloads, starting at around 105K at the end of June and dropping to about 79K by the end of September. Weekly active users also saw a gradual decrease from 1.6M in late June to 1.36M by the end of the quarter.
Coin Master, from Moon Active, experienced fluctuations in weekly revenue, starting at $260K in late June and ending at around $183K by the end of September. The game saw a downward trend in weekly downloads, beginning at 42K and falling to approximately 17K. Weekly active users remained relatively stable, fluctuating between 330K and 380K throughout the quarter.
Royal Match, published by Dream Games, saw a significant increase in weekly revenue, starting at $78K in late June and reaching about $118K by mid-September. Weekly downloads also increased, peaking at around 132K in mid-September. The game's weekly active users rose steadily, from about 335K at the end of June to 469K by the end of the quarter.
Pokémon GO, from Niantic, Inc., displayed a dramatic spike in weekly revenue to $176K in late August, before stabilizing around $76K by the end of September. Weekly downloads peaked at approximately 98K in late August but dropped significantly to around 22K by the end of the quarter. The game maintained a high level of weekly active users, peaking at about 3.75M in late August and ending the quarter with approximately 3.19M.
Toca Boca World, published by Toca Boca AB, experienced a decline in weekly revenue, starting at $55K in late June and falling to around $40K by the end of September. Weekly downloads fluctuated, peaking at around 110K in late August and ending at approximately 79K. The game saw a slight decline in weekly active users, from about 1.08M at the end of June to 996K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.